Desktop Research: Developments in Technology

The initial listing of news clippings was culled from a variety of sources we monitor on a regular basis.

We'd love to see your clippings here as well! Please use the edit this page button to add more, or add comments on how or why you think they may or may not be important. As is the convention throughout the Horizon Project Wiki, we ask you to identify items you think are of high interest to us, as I have done here by typing 4 tilde (~) characters, which automatically grabs and inserts your user name -- - Sam Sam Sep 21, 2015 (note - to keep the wiki clean, please put spaces on either side of your marks). This will help us to sift through the articles and determine which ones resonate most strongly with the board as a whole.

Recommended Reading

  • EEG Headsets Bringing Neuroscience to the Masses
    There are a number of electroencephalography (EEG) headsets now available on the commercial market that enable access to biometric data from brain activity during tasks and the ability to provide interfacing with digital environments via neurological feedback and training, such as the solutions from Emotiv, NeuroSky, and Muse, that provide varied levels of sensory data collection depth to the masses with manageable expenditure requirements, and little to no mess. As in the case of NeuroSky, there is also a fair amount of software already available for application. Given the type of data that can be collected from these devices, including attention, focus, engagement, interest, relaxation and stress. There will vary depending on the number of channels the device incorporates of course. These devices are already being leverage for brain research with potential impact into the learning environment (Towards Brain Research in a Pocket). Although EEG has been used for detecting (recognizing) learner's mental state, it is not trivial to alter the mental state in real-time and improve learner's learning and performance . - economid economid Oct 18, 2015 Beyond research, EEG headsets offer a new door of accessibility to individual with physical challenges. With the ability to connect these peripherals to computers, TVs, etc., there are new opportunities to develop new learning designs that incorporate the technology to provide a direct engagement channel for those with disabilities and allow them the ability to interact within physical and virtual classroom situations. - Dougdar Dougdar Oct 1, 2015- kevin.ashford-rowe kevin.ashford-rowe Oct 2, 2015the fact that access to this type of real time data is so readily available, applicable and accessible is surely ground breaking and a potential game changer. If married to synchronous use when learning (particularly via technolo enabled means) - kelvin kelvin Oct 24, 2015 it could help to situate the learner into thIrish optimum learning mode (as per Vygotsky's ZPD for example)? - gordon gordon Oct 5, 2015 - kelvin kelvin Oct 24, 2015 I see potential use outside of "mind control" for a basic student biofeedback mechanism that might increase performance. Also, having a group feed for analysis could have both practical and research potential. - paul.signorelli paul.signorelli Oct 13, 2015Fascinating technology that appears to be well worth tracking. The first article cited here (from Engineering & Technology Magazine) has plenty worth considering, including (in the "future of consumer BCI" section at the end of the article) the suggestion that brain consumer EEG units may soon help "improve focus and performance in people with attention problems"--a real boon for those with these challenges as well as for those of us attempting to support these learners through their challenges. The second article (from The Creators Project site, takes us further into something mentioned in the first article as well as the introduction to this part of our wiki: the tremendously intriguing possibilities this technology would offer to learners with limited mobility--and the Creators Project writer, in noting that "it will be another 12-24 months until there is the kind of ecosystem of apps to make these a regular product you buy in the stores" suggests EEG headsets are well within the time horizons we are exploring. << True. Even without considering the Emotiv Insight, there are a number of cost effective headsets with available SDKs that make make utilization of this technology a viable consideration within current learning environments, especially in cases where there are attention related outcomes. - Dougdar Dougdar Oct 19, 2015
  • Advanced Haptics for Immersive Learning
    There is about to be a push toward tactile engagement with mobile devices. While apply a sense of touch to mobile devices is a powerful steps forward, it is only part of the story. The advances in higher definition haptics provides new options for immersive learning. While there are obvious applications seen in medical sciences (the robotic butt) and in veterinary education (Haptic Cow), the extension of the sense of touch has the potential to provide unique experiential learning experiences to students from a number of disciplines. A number of options exists and are emerging to provide a range of options for the exploration and manipulation of objects within both remote real-world environments and the virtual space. These provide for detail senses of touch (Gloveone and Hands Omni), and direct manipulation (Demox and Phantom Omni), and will continue to expand the level of immersion as broader sensory feedback interfaces are applied, like with the Tesla Suit and Stompz). Admittedly, a lot of this technology is generated with the entertainment experience in mind, but the application into education can be incredible when dealing with microbiology, physics, architecture, etc. Examples include the student-controlled experiments in remote labs (real or virtual) - Anastasios.A.ECONOMIDES Anastasios.A.ECONOMIDES Oct 18, 2015 As a stand alone technology, it has viable application, but the great realization of the potential will be seen in its role within convergent solutions. - Dougdar Dougdar Oct 1, 2015 - paul.signorelli paul.signorelli Oct 13, 2015With all the talk and exploration of immersive leaning that is currently underway, this seems like another tremendous boon to teaching-training-learning--and while I'm not necessarily among those who looks forward to first-hand experience (pun intended) with the Robotic Butt, Haptic Cow, or other current manifestations of this technology, I'm completely intrigued with the idea of how far this could take us in answering learners' question along the lines of "I wonder how that feels?" as they engage in any aspect of the learning process.
  • Augmented Reality: Does It Shift Our Expectations?
    AR technology penetration is still relatively low, and even the largest and loudest AR startups are not currently successful, but the problems we see now are expected to be overcome within the next 5-10 years. Analysts claim that all tech companies should be ready for AR expansion. ole- ole ole Sep 22, 2015 - kevin.ashford-rowe kevin.ashford-rowe Sep 24, 2015 I believe that AR is going to be an increasingly utilised technology, particularly in the educational context.- n.wright n.wright Sep 27, 2015 I think that in many ways it plays into a deep, almost innate ability to augment this I mean the experience of many older and indigenous cultures to create virtual layers (or worlds) on top of the seen.- kevin.ashford-rowe kevin.ashford-rowe Sep 24, 2015I also believe that AR will offer the chance to re-create potentially expensive to create authentic scenarios comparatively cheaply. - agermain agermain Sep 24, 2015 Simulation and Gaming are already fully accepted and used concepts in Education. Simulation enhanced with AR technology will definitively be an important trend in education, if easy to implement. - shaffeje shaffeje Sep 26, 2015 This technology will eventually have a great impact but the technology is still too complex and not fast enough for educators to develop content for learning. I agree that the technology should be improved to become easy-to-use by non-specialists teachers or others in order to easily and rapidly develop educational material. - Anastasios.A.ECONOMIDES Anastasios.A.ECONOMIDES Oct 18, 2015 I also see VR as an opportunity to re-create authentic scenarios but also a way to train or guide a person's learning from afar. - n.wright n.wright Sep 27, 2015An expert at one end talking (or an intelligent computer) a less skilled person through a process as both persons can see the situation in realtime using VR. - bryan.alexander bryan.alexander Sep 26, 2015 AR is one of those long-term technological developments, relatively slow to rise, like ebooks. Watch for Microsoft here, among other actors. - jreinoso jreinoso Sep 27, 2015VR is going to generate a huge impact on higher education not only for the pedagogical applications but also because it is going to push remote synchronous education allowing avatars for remote students in classroom. It also will reshape our current classrooms where several devices will be replaced. For example, next classrooms will no need videobeans, boards or TVs because these devices can be easily replaced using AR. Examples of this can be found on Microsoft Hololens Videos ( - gordon gordon Sep 29, 2015 I agree that this is a long ride for general adoption, but it also seems like a technology susceptible to a jolt that makes it accessible. VR is very exciting, but still a long way off, but I am looking forward to seeing the world in a whole new light. (- damian.mcdonald damian.mcdonald Sep 30, 2015) - paul.signorelli paul.signorelli Oct 13, 2015Completely in agreement with those who see this as a technology with tremendous potential to support teaching-training-learning in a variety of venues--very much a tool that could support lifelong learning in very engaging ways. Seems as if we're not looking at whether this will become part of our learning landscape, but when this will become part of our learning landscape. - michael.lambert michael.lambert Oct 16, 2015 thinks this may be in the distance but let's remember Youtube in 2007 and smarphones...explosive and somewhat disruptive; we need to prepare...think ahead. << Excellent point! Additionally, with an anticipated release of the Microsoft HoloLens in first quarter 2016 and developer already getting the call to get in line for access , and with others like Asus beginning talks to get versions of their own things could take off faster than anyone could have expected. This will be especially true in terms of how these devices play out in converged solutions with applications beyond gaming and into the realms of education and training, research, treatment, and more. - Dougdar Dougdar Oct 19, 2015
  • Oculus Positions VR for Prime Time - shaffeje shaffeje Sep 26, 2015 recently Oculus gave 1,500 developers at the Oculus Connect 2 Conference (as well as those at home via live stream or on Gear VR a chance to watch) a look at how consumer version of the Oculus Rift will roll out in Q1 2016, how Oculus plans to bring virtual reality to millions through the Samsung Gear VR, and how new platforms and controllers will expand the uses of Oculus Rift from games, photos, videos and art. - Mark.fink Mark.fink Sep 29, 2015 A great opportunity for storytelling. Imagine virtually "stepping into" history. - kelvin kelvin Oct 24, 2015 OR looks amazing, but the only demos I have seen so far placed the user as merely observer - the killer apps will have to involve interaction. I agree that technolog should offer not only sensing, monitoring, recording capabilies but also acting, reacting, interacting capabilities based on analytics, decision making and feedback. - Anastasios.A.ECONOMIDES Anastasios.A.ECONOMIDES Oct 18, 2015 iPad compatibility is also must have. (- damian.mcdonald damian.mcdonald Sep 30, 2015) - Dougdar Dougdar Oct 19, 2015
  • Breaking: Voxel8 Unleashes the First Electronics 3D Printer on CES, World
    Catapulting 3D printing into a new, more innovative spectrum, Volex8 recently launched a 3D printer that is able to combine plastic, ink, and electronics to create a finished product, a first of its kind. - Sam Sam Sep 22, 2015 - helga helga Sep 22, 2015 - kevin.ashford-rowe kevin.ashford-rowe Sep 24, 20153D printing is still very much in its infancy, but it has to potential to revolutionise the world of production and must; therefore, impact on education. - agermain agermain Sep 24, 2015 - deborah.cooke deborah.cooke Sep 24, 20153D printing is gaining ground - shaffeje shaffeje Sep 26, 2015 3d printing is a NOW technology and will only grow with possibilities and capabilities. The technology is a must for students to prototype ideas and develop tools to solve real world problems. - bryan.alexander bryan.alexander Sep 26, 2015- cevetell cevetell Oct 19, 2015 3d printing across the curriculum. It's happening *now*. - jreinoso jreinoso Sep 27, 20153D printers are entering into a rapid growing phase with huge impact on higher education, allowing students to test new ideas quickly - kelvin kelvin Oct 24, 2015 and also facilitating teaching offering new ways to explain concepts - Mark.fink Mark.fink Sep 29, 2015 - kelvin kelvin Oct 24, 2015 Frees educators to consider new ways for student engagement and measured learning through enhanced co-ops, experiential learning, undergrad research opportunities, etc. We have been talking about 3D printing of,r quite a few years now, and the possibilities are endless - the hardest thing as always is getting educators to embrace the new technologies and integrate them into the classroom. (- damian.mcdonald damian.mcdonald Sep 30, 2015)
  • CUJO Is More Than A Web Security Avatar—It's Part Of The Next Wave Of Emotive Tech
    This device tracks how much data, the type of data, and where it's going to alert the user if it detects an anomaly. For example, if all of a sudden your thermostat starts sending image files to an IP address around the world. CUJO stops that data transfer and lets you know, but it doesn't interrupt the device's service. - Sam Sam Sep 22, 2015 - helga helga Sep 22, 2015. - jreinoso jreinoso Sep 27, 2015 Security is a must for higher education specially because wireless networks are continually expanding at universities. It is becoming harder to control students wireless use, therefore devices like this have a place there. - gordon gordon Oct 1, 2015 says: there are two technologies at work, something that monitors wireless use and security and emotive tech. I think both have a place. It is not trivial to guarantee security and privacy in the Internet of Things (IoT) world. Hewllet Packard tested 10 popular IoT Devices and found that the user interfaces in six out of the 10 devices were vulnerable to a range of security issues such as persistent XSS and weak credentials. - Anastasios.A.ECONOMIDES Anastasios.A.ECONOMIDES Oct 18, 2015
  • Google's Location-aware Tablet, Project Tango, Goes on Sale in UK
    Google’s 3D-mapping tablet, Project Tango, is going on sale as the company widens availability of the new technology’s developer kit. Potential applications demonstrated by Google include scanning software, which can build a 3D model of an area simply by waving the device around the room; augmented reality apps, which can place a 3D model of, for example, a car or a piece of furniture in the room and have the user physically walk around it - kelvin kelvin Oct 24, 2015 ; and the ability to make precise measurements simply by tapping two locations on a screen. - helga helga Sep 22, 2015- bonnie_anderson bonnie_anderson Sep 22, 2015- lkoster lkoster Sep 22, 2015 - deborah.cooke deborah.cooke Sep 24, 2015 - agermain agermain Sep 25, 2015 - edward.oneill edward.oneill Sep 26, 2015 says: Years ago, location-awareness on mobile devices seemed like a gimmick--and a way to send people coupons in the soup aisle. Now I don't think the learning value can be doubted. And mobile computing is a much-needed antidote to our sedentary lifestyles. - kelvin kelvin Oct 24, 2015 The health risks of seated computing are something we in IT cannot ignore. - kelvin kelvin Oct 24, 2015 Another cracking idea that is a potential game changer. Can't wait to see it in action. (- damian.mcdonald damian.mcdonald Sep 30, 2015)
  • Here’s What We Know about Magic Leap So Far.
    Rather than leveraging stereoscopic 3D like Oculus Rift and Samsung’s Gear VR headset Magic Leap uses a Lilliputian projector to shine light and image into the user’s eyes, creating life-like digital images that show reflection like real physical objects would. Though the details are still hazy, Magic Leap is worth keeping an eye on as a possible game-changer for both AR and VR experiences. - helga helga Sep 22, 2015 - agermain agermain Sep 25, 2015- astoute astoute Sep 29, 2015 - paul.signorelli paul.signorelli Oct 14, 2015 So bottom line we don't know anything about Magic Leap. I understand the concept but it is so abstract don't think we should leap. We all love gazing into the future, otherwise we wouldn't be here, but right now this is just too far away... (- damian.mcdonald damian.mcdonald Sep 30, 2015)
  • I Poked at a Heart Inside HP’s Virtual Reality Display
    Just as a doctor would see when dissecting a human heart in a lab, computer-generated realities are allowing people the same experience except virtually. HP’s Zvr 3D display makes this possible by combining the 3D experience with touch screen technology to create a device that mimics the real world and displays it on a screen. I have seen this in action, and it is beautiful, but ultimately the interaction is via the pen, which distances the viewer from getting hands on with the heart, which is what we really want isn't it? (- damian.mcdonald damian.mcdonald Sep 30, 2015) - Sam Sam Sep 22, 2015 - helga helga Sep 22, 2015- lkoster lkoster Sep 22, 2015 - brad.hinson brad.hinson (VR Education) - deborah.cooke deborah.cooke Sep 24, 2015 - agermain agermain Sep 25, 2015 Another article related to a 3D 'heart' experience: Take A 3-D Tour Of A Big, Beating Human Heart - michael.lambert michael.lambert Sep 25, 2015 This article about virtually poking at and examining a heart as part of an immersive-learning experience, combined with the earlier article about advanced haptics, provides another indication that significant developments in augmented reality/virtual reality continue to be well worth tracking--even when information about some of those projects (e.g., Magic Leap) are far from clearly defined at this point. The articles, when read together, suggest that we may be looking into the Horizon Report year of learning by reaching out and (virtually) touching something as part of the continuing evolution of tools available to further engage learners.- paul.signorelli paul.signorelli Oct 14, 2015
    Pushing the boundaries of multidimensional printing, 4D printers add yet again another component to printing, time. - kelvin kelvin Oct 24, 2015 By adding time into the process, 4D printers are not only able to manufacture entire pieces of furniture, but also build themselves for customers upon delivery.
  • This Preschool is for Robots
    Brett (Berkeley Robot for the Elimination of Tedious Tasks) uses its neural network to successfully identify how to complete tasks it is given. - shaffeje shaffeje Sep 26, 2015 Robots are here and will change how we work in the near future But am still not clear on the impact for education. I know for sure that higher education needs to start preparing students to understand and work with robots. Everything from programming them, repairing them, to working alongside them. what does this look like and how does it change needed workplace skills? - bryan.alexander bryan.alexander Sep 26, 2015That's the impact coming up fast: changing curriculum, from primary through grad school. Robot technologies have come a long way, and the educational potential is huge, but the unit costs are still prohibitive for one to one use. Then again, the same could be said for mobile technologies a few short years ago... (- damian.mcdonald damian.mcdonald Sep 30, 2015) - michael.lambert michael.lambert Oct 16, 2015
  • Robots Learn to Make Pancakes from WikiHow Articles
    A European project called RoboHow is exploring ways of teaching robots to understand language. They have so far been able to convert a few WikiHow instructions into useful behavior. - kelvin kelvin Oct 24, 2015
  • What's Next for the LMS?
    This article provides a list of some efforts and new components shaping the next generation of LMS including: the incorporation of mastery-based models; interoperability standards and APIs; accessibility
    standards, and adaptive technologies.- bonnie_anderson bonnie_anderson Sep 22, 2015- lkoster lkoster Sep 22, 2015 - DaveP DaveP Sep 22, 2015 ole- ole ole Sep 22, 2015 - mpacansky-brock mpacansky-brock Sep 28, 2015 A new model for LMS is needed over engineered solutions and modules which are seldom used and rarely to their full functionality - hugely expensive, administratively focussed with few instances of authentic online learning experiences. Great paper with really useful links off to more on the Next Generation Digital Learning Environment (NGDLE). A good response to the paper from Tony Bates here - - agermain agermain Sep 26, 2015 Essential questions and important directions are presented in this paper for the short term, with impact for the long term. - bryan.alexander bryan.alexander Sep 26, 2015‍‍Blow up the LMS. :) Seriously, the decreasing utility and presence of the LMS is a potent trend. ‍‍- edward.oneill edward.oneill Sep 26, 2015 says: I agree very much with this article. But then the list of who's making Lego Sets is a bit The Usual Suspects. I see faculty using WordPress, Drupal, and even Tumblr instead of an LMS. This use of other systems for the same functionality is very much beneath-the-radar. How do we get beyond the vendors to actual practices on the ground? - gordon gordon Sep 28, 2015 says: The idea and direction seem right. It's like a software grassroots movement. Getting an adopted standard across many domains would be a challenge, but it has been done. Instead of making a large, new LMS - where other applications would extend it, "no single chunk of code will constitute the NGDLE."`- jreinoso jreinoso Sep 29, 2015 - kelvin kelvin Oct 24, 2015 I think that the future is very difficult to predict in particularly in this area. I believe that the proliferation of new and separated tools is a strong trend. The next LMS will be in fact a huge set of different apps.- deborah.lee deborah.lee Sep 29, 2015 - Mark.fink Mark.fink Sep 29, 2015 - cevetell cevetell Oct 19, 2015 - kelvin kelvin Oct 24, 2015 The ability to drag and drop apps as needed based on the course, content, objectives, and to have the apps facilitate teaching and learning in an adaptive and personalized way (with little tech stress for the instructor), all while grabbing maco and micro learning analytics is like moving from Pine or Gopher to gmail. Mash it up! This could also afford innovative faculty the opportunity to advance their methods and in some instances, their research. We have certainly found that whilst adoption of our LMS (VLE here in the UK) has been high, actual useage has been minimal in terms of how it is used - most academics treat is as an online filing cabinet, rather than an integral part of their teaching. - kelvin kelvin Oct 24, 2015 Perhaps the next gen will ignite their digital passion? (- damian.mcdonald damian.mcdonald Sep 30, 2015) - kevin.ashford-rowe kevin.ashford-roweif all of our teachers were sufficiently technically competent and digitally literate (and our students!) and capable of utilising advances in technological affordance to the fullest then the LMS could be consigned to the storeroom with the slide projector. The fact is though that they are not, at least in the majority of the environments in which I work. Thus I think that we need to understand how best we can use these systems to maximise student access to their learning experience and ensure that future system enhancement is pedagogically informed and led from the academic teaching community that use them and not the IT Department. Inclusion of intelligent tutoring systems and converging aspects of perceptual computing will also offer boosted potential for future LMS. Implication is a key part of adoption and usage, but channels of innovation of new integrated uses brings powerful benefits as well. - Dougdar Dougdar Oct 19, 2015
  • EDUCAUSE looks beyond the (current) LMS environment: is it a future we want? - - DaveP DaveP Sep 22, 2015 ole- ole ole Sep 22, 2015 - brad.hinson brad.hinson Sep 24, 2015 - deborah.cooke deborah.cooke Sep 24, 2015 The trend seems to be heading more toward customized options and personalized learning. - michael.lambert michael.lambert Oct 16, 2015 - cevetell cevetell Oct 19, 2015 - kelvin kelvin Oct 24, 2015
  • edX Studio is a rapidily evolving open source LMS At Curtin University, we are beginning to think about how to build an authoring pipeline possibly starting with edX Studio as a starting point for one of the multileveled solutions within the pipeline. The project has 'event stream' data for analytics, and a growing number of analytics options being developed by the open user community. - david.c.gibson david.c.gibson Sep 23, 2015 - deborah.cooke deborah.cooke Sep 24, 2015 - edward.oneill edward.oneill Sep 26, 2015 says: I applaud that the authoring platform is becoming easier to use. But more question types is not exactly my idea of active learning. Why is higher ed so internally divided? We talk about active learning, and then create massive online courses with little structure or video lectures and quizzes? Can we not get our hearts and our hands together? - david.c.gibson david.c.gibson Sep 27, 2015 As someone involved in thinking about game-based methods and looking for authoring enhancements to allow a wider variety of interaction types, I can see your point. I think the challenges of scaling, social interaction, and scoring (among others) will continue to drive the authoring platforms toward more open-ended, authentic and immersive models. - kelvin kelvin Oct 24, 2015 While at the same time, having some kind of prompt in some kind of context for some kind of actor response is always going to be part of the authoring challenge. - kelvin kelvin Oct 24, 2015 If the authoring system stops with 'nothing but' questions, then the system has not quite evolved yet; but 'watch this space' is my hopeful stance.
  • ARIS open source augmented reality authoring platform One of the Curtin team with experience in developing mobile game-based learning experiences that interface with the real world thinks highly of this tool - and is using it in workshops with middle school through higher education learners. - david.c.gibson david.c.gibson Sep 24, 2015
  • Technology enhanced assessment articles. - david.c.gibson david.c.gibson Sep 24, 2015 These are prepublication drafts (will appear in 2015 and 2016) that might be of interest.
  • This article reviews recent developments in technology enabled assessments of collaborative problem solving in order to point out where computerised assessments are particularly useful (and where non-computerised assessments need to be retained or developed) while assuring that the purposes and designs are transparent and empowering for teachers and learners. Technology enabled assessments of higher order critical thinking in a collaborative social context can provide data about the actions, communications and products created by a learner in a designed task space. Principled assessment design is required in order for such a space to provide trustworthy evidence of learning, and the design must incorporate and take account of the engagement of the audiences for the assessment as well as vary with the purposes and contexts of the assessment. Technology enhanced assessment enables in-depth unobtrusive documentation or ‘quiet assessment’ of the many layers and dynamics of authentic performance and allows greater flexibility and dynamic interactions in and among the design features. Most important for assessment FOR learning, are interactive features that allow the learner to turn up or down the intensity, amount and sharpness of the information needed for self-absorption and adoption of the feedback. Most important in assessment OF learning, are features that compare the learner with external standards of performance. Most important in assessment AS learning, are features that allow multiple performances and a wide array of affordances for authentic action, communication and the production of artefacts. - deborah.cooke deborah.cooke Sep 24, 2015 - agermain agermain Sep 26, 2015 - kvogt kvogt Sep 29, 2015 - gordon gordon Sep 29, 2015 - Mark.fink Mark.fink Sep 29, 2015 (- damian.mcdonald damian.mcdonald Sep 30, 2015)
  • This article extends the analysis of assessments of collaborative problem solving (CPS) to examine the significance of the data concerning this complex assessment problem and then for educational assessment more broadly. The article discusses four measurement challenges of data science or ‘big data’ in educational assessments that are enabled by technology: 1. Dealing with change over time via time-based data. 2. How a digital performance space’s relationships interact with learner actions, communications and products. 3. How layers of interpretation are formed from translations of atomistic data into meaningful larger units suitable for making inferences about what someone knows and can do. 4. How to represent the dynamics of interactions between and among learners who are being assessed by their interactions with each other as well as with digital resources and agents in digital performance spaces. Because of the movement from paper-based tests to online learning, and in order to make progress on these challenges, the authors call for the restructuring of training of the next generation of researchers and psychometricians to specialize in data science in technology enabled assessments. - agermain agermain Sep 26, 2015 - deborah.lee deborah.lee Sep 29, 2015 - Mark.fink Mark.fink Sep 29, 2015 (- damian.mcdonald damian.mcdonald Sep 30, 2015)